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Houdini高级影视特效教程Entagma Patreon Advanced CG Tutorials Updated August 2018

一系列Houdini特效教程,讲解多个影视特效案例,包括数据类型访问属性,阵列,求解器添加碰撞器,艺术指导速度卷,曲率驱动生长,有机细胞,烟雾SIM,体积渐变,渲染设置,约束网络,RS真实渲染场,水滴程序建模,飞行轨迹,动态缩放子弹,雪晶生长等特效案例,线性体积渐变,程序建模,克隆,文字图形建模。可以说是Houdini宝典教学。A collection of Houdini based training tutorials from Entagma

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8月份更新:

AHTYA05 – Working With Clones Part 2-20180810T162125Z-001.zip
AHTYA06 – Procedural Modeling AHTYA Title Graphics-20180810T162200Z-001.zip
AHTYA07 – Finishing The Title Graphics Model-20180810T161739Z-001.zip
VEX101 – Intersecting_Lines_Pt_17-20180810T162441Z-001.zip
VEX101 – Pixel Sorting_Pt 16-20180810T162615Z-001.zip
VEX101 – Transformation Matrix Intuition-20180810T162659Z-001.zip
Volumes 101 – Linear Volume Ramp_Pt_24-20180810T162819Z-001.zip

VEX101
VEX 101 – Data Types _ Accessing Attributes
VEX 101 – Functions
VEX 101 – SOP Wrangle Basics_Pt 02
VEX101 – Arrays _ Foreach-Loops_Pt 11
VEX101 – Creating Chladni Patterns_Pt 09
VEX101 – For Loops_Pt 10
VEX101 – Generating Curl Noise
VEX101 – Generating Randomness
VEX101 – If-Statements_Pt 12

Volumes 101
Volumes 101 – Adding Colliders To Our Solver
Volumes 101 – Adding Forces To Our Solver
Volumes 101 – Art Directing Velocity Volumes
Volumes 101 – Curvature
Volumes 101 – Curvature Driven Growth
Volumes 101 – Juliabulb Using Volume Procedurals
Volumes 101 – Kernels Sharpening A Smoke Sim
Volumes 101 – Multistate Cellular Automata in OpenCl
Volumes 101 – Organic Cells
Volumes 101 – Point Advection
Volumes 101 – Reaction Diffusion in OpenCL
Volumes 101 – Reshaping SDFs
Volumes 101 – Signed Distance Fields
Volumes 101 – Vector Volumes
Volumes 101 – Volume Basics
Volumes 101 – Volume Booling
Volumes 101 – Volume Gradient
Volumes 101 – Volume Procedural Basics
Volumes 101 – VDBs vs. Standard Volumes

Render Setup
Artistic Quadtrees
Bonus Setup Frozen Sphere
Constraint Networks
Creating Chladni Patterns
Directions From Growth
Fakebroidery
Flight Paths
Interference Patterns In VEX
Live Rendering Heightfields in RS
Packing The Torus
Procedural Modeling Of Water Droplets
Quilling
Rayleigh Taylor Instability
Render Setup Yarnworks
Scaling The Bullets Dynamically
Snow Crystal Growth
Space Colonization
Yarnworks

AHTYA
AHTYA01 – Intro To The UI And Basic Concepts
AHTYA02 – About Geometry And Attributes

Bonus
Dual Sculptures
DualMesh

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