在这个Octane教程中,我们将学习如何组合程序噪波来创建三维地形,然后添加多层置换。以及深入研究雾设置、构图、照明和颜色匹配技术。接下来,我们将学习如何通过烘焙C4D的默认噪波类型来创建置换,以及跳到World Creator中获取更高级的地形。最后,我们将创建峡谷壁和垂直构图,以及优化场景。

In this Octane tutorial, we’ll learn how to combine procedural noises to create terrains, then add multiple layers of displacement to them. We’ll look deep into fog settings, composition, lighting, and color matching techniques. Next we’ll learn how to create displacements by baking out C4D’s default noise types, as well as jumping into World Creator for more advanced terrains. Finally, we’ll create canyon walls and a vertical composition, as well as optimizing the scene. See below for Kitbash3D & displacement map links!

参见下面的Kitbash3D和置换贴图链接!

  • Kitbash3D: https://kitbash3d.com/
  • PureRef: https://www.pureref.com/
  • World Creator: https://www.world-creator.com/
  • Real Displacement Textures: https://www.rd-textures.com/
  • Poliigon: https://www.poliigon.com/
  • Megascans: https://megascans.se/
  • The Rock Essentials: https://blendermarket.com/products/the-rock-essentials
  • Textures.com: https://www.textures.com/

 

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CG艺站-CGtar » Octane渲染器搭配World Creator创建三维火星地形景观教程 含中英文字幕