Blender刚体初速度设置插件 Projectile V2.2

Blender 本身不允许设置刚体对象的初始速度,解决方法需要设置位置和旋转的关键帧,同时在动画和物理系统之间切换对象的控制。 Projectile 可以提供直观的控制来处理所有关键帧,线速度和角速度可以使用现实世界的单位进行设置

Blender does not natively allow setting the initial velocity for rigid body objects. The workaround requires setting keyframes for position and rotation while also toggling the object’s control between the animation and physics systems. Projectile handles all of the keyframing and more by giving intuitive controls. The linear and angular velocity can be set in real-world units, and Projectile helpfully draws trajectories directly in the 3D View to show an estimation of the path.



打开软件,顶部菜单点击 编辑(Edit) → 首选项(Preference) → 插件(AAdd-ons) → 安装(Install) ,在弹出的窗口里选择插件*.zip格式文件安装,然后启用该插件即可。


把zip格式文件解压出来:把 解压出来的 文件夹 复制到Blender安装路径的addons目录里,如:
C:\Program Files\Blender Foundation\Blender\3.xx\scripts\addons